
The route I use in the final version allows me to stay in San Francisco, which also cuts out time wasted from having to watch the first scene with Frank Horrigan, as it will not play if you do not leave the town area of the World Map, even on or past the date when it is supposed to take place. At first, I had planned on going to Navarro and sneaking in to steal the Power Armor that I needed, but in the end it was more time-consuming and much more risky (as almost any random encounter near Navarro is an Enclave Patrol). It took me a while to finalize the route that I had planned to take. The run is recorded with the latest offical patch (v1.02), and done from start to finish without any saves. Having played it for so long, I knew that the way the game was built would make a speed run very viable, and I think this video reflects that. I'm pretty sure this is the first known recorded attempt at a speed run for Fallout 2, which kind of surprises me given the game's structure.

Timing does not include any loading time, but does include skipped cutscenes and dialogs.

Single-segment speed run of Fallout 2, done on April 21 2004.
